Turnkey arcade rooms

Launch your own arcade room

Ten original games your players have never seen, and a team of agents who sell them for you.

Free 30-day pilot · No long contract · Adults only

Your players have played every game you have

Most rooms run the same catalogue as the room down the road. BitBet Arcade is ten original games with their own mechanics, art and sound, built to be the thing your players talk about.

01

Original, not re-skinned

Hold-and-spin forges, sonar sweeps, fighting slots, a four-player shooter. Different ideas, not different colours.

02

Books that balance

An append-only ledger tracks every credit. Balances reconcile to the cent and every round can be replayed from its seed.

03

A team that grows itself

Agents recruit sub-agents. Everyone gets a login and a credit line, and every commission is worked out for you.

The library

Ten games nobody else has

Pick the ones your room offers. Each has a different feel, so players always have a reason to try the next.

Star Siege
Star SiegeFour-player shooter with bosses
Alchemist's Crucible
Alchemist's CrucibleCluster slot with reactions
Submerged Signal
Submerged SignalSonar sweep slot
Iron Gauntlet
Iron GauntletFighting slot
Dungeon Delve
Dungeon DelvePush-your-luck crawler
Deep Sea Angler
Deep Sea AnglerLure-lit deep sea slot
Tide Lines
Tide LinesBeach grid, rising tide
Critical Accretion
Critical AccretionCosmic well slot
Wizard DuelLight versus Shadow, 20 lines
Ember VaultsHold-and-spin forge, 7x7 board
The agent network

Let your sellers recruit sellers

Every agent gets a login, their own players and a credit line you control. They can recruit sub-agents up to four levels deep, and each level earns a share of what their branch's players lose.

  • You set the shares. A sub-agent can never be promised more than their parent.
  • Credit lines, not blank cheques. Agents can only load players up to the line you give them.
  • Losses carry forward. If a branch's players win a period, no commission is paid and the shortfall carries, so you never pay on a streak that reverses.
  • Statements close themselves. One per agent, paid by their parent, settled the way your people already settle.
  • Everyone sees only their own branch. The ledger enforces it, not just the screen.
Try the arithmetic Assumes all revenue comes from the lowest agent's players. Illustrative only, not a forecast.
Sub-sub-agent keeps$250
Sub-agent keeps$150
Agent keeps$200
You keep$400
How it works

One chain, start to finish

Fund your pool

Credits enter only when they are minted into your pool. Nothing else creates them.

Give agents a line

Top-level agents get a credit line and pass part of it to the agents they recruit.

Players buy in

An agent takes cash, loads the player from their line, and cashes them out the same way.

Close the books

Statements show each branch's revenue, carry and cut. Parents pay children; you pay your agents.

Pricing

Start free. Pay as you grow.

A bigger fee buys a smaller share. Pick the plan that fits your volume.

Starter
$0/mo
  • All ten games
  • Operator portal, wallet and ledger
  • Reports and audit log
  • Agent network included
Start free
Growth · recommended
$149/mo
  • Everything in Starter
  • Switch games on and off for your players
  • Priority support
  • Quarterly review call
Get started
Network
$399/mo
  • Everything in Growth
  • Choose each game's return level
  • Onboarding for your agent tree
  • Direct line to the team
Talk to us

Launch pricing, confirmed in your operator agreement. Every plan starts with the free 30-day pilot.

Start small

Try it with two or three agents

A free 30-day pilot. We set up your room and your first agents, you run it, and at the end you have real statements to judge it by.